Devblog #3: I Accidentally Turned My Game Into Path of Exile (Send Help)
Hey adventurers and code goblins! đź‘‹
Day 3 of actually writing these devblogs instead of just thinking “yeah I’ll do it tomorrow”. Let’s goooo!
Remember back in Devblog #1 when I said “lol I’ll just split everything into proper inheritance and resources later”? Yeah. That decision just paid for my entire life. Today I built an honest-to-god ARPG crafting economy in like 8 hours because everything was already cleanly separated. Past-me deserves a medal and a strong drink.
Behold, the new royal family of chaos crafting:
- Full Prefix/Suffix system with hard 3/3 limits (implicits correctly eat slots now)
- Smart ItemData that knows exactly how many slots are already taken by its base stats
- Standalone CraftingService autoload that handles all the gambling (Exalted, Chaos, Essence logic fully in)
- Duplicate protection so you can’t roll +Attack twice like a filthy casual
- THE RECOMBINATOR – Merge tab is now a terrifying lottery where you sacrifice two children to maybe get a god
HERES THE BORING BASE SWORDS , I KNOW THAT LOOKS BORING !!!!

The Recombinator is peak gambling brain rot:
- Every stat from BOTH items (base + crafted) gets thrown into a giant pool
- Identical stats get SUMMED (two +50 P.Attack = one juicy +100 P.Attack)
- Then the system randomly picks winners until it hits 3P/3S
- Merge two similar items = almost guaranteed god roll
- Merge random garbage = you now own a level 5 dagger with +300 Mana Regen and nothing else
Modify tab also got the glow-up:
- Crystals = add one guaranteed new affix (no duplicates)
- Essences = reroll values but keep the exact affix count
- Ores = full Chaos Orb wipe-and-reroll (pray you brick it less)
LETS START MODIFYING

BOOM!

NOW SKIP I MADE SECOND ITEM LETS MERGE

AND BOOOM!!!

UI is no longer lying to your face:
- Pause menu now shows full hypothetical stat preview when you hover an item (green = upgrade, red = cope)
- Forge shows clean Prefix/Suffix headers with base stats properly grouped
- Everything updates live because PlayerManager finally learned how to simulate equipment without committing to it
HERES THE NEW INVENTORY MENU

Biggest bugs defeated today:
- Fixed the “5-line curse” – items can actually hit 6/6 now because base implicits are correctly counted
- No more rolling the same affix twice (CraftingService now bans anything that already exists)
- Merge no longer creates forbidden 7th lines of text
Next on the chopping block: elemental damage affixes, penetration, poison, chaos dots, and probably a crafting currency that corrupts items for mirror-tier rolls. You know, normal Tuesday stuff.
Still debating whether I’m legally allowed to add a currency that has a 1% chance to instantly delete the item. Asking for a friend.
That’s it for today! Short, sweet, and full of violence against bad RNG.
Tomorrow: probably adding so many damage types the stat screen needs its own scrollbar.
See you in the next one~ ✌️ (Now back to pretending I know what I’m doing)
update v0.0.06 will drop real soon!!!
BOUND FOR TIDES
| Status | Prototype |
| Author | bossmanBforT |
| Genre | Fighting, Action, Role Playing |
| Tags | 2D, Beat 'em up, Side Scroller, Singleplayer |
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