Devblog #3: I Accidentally Turned My Game Into Path of Exile (Send Help)


Hey adventurers and code goblins! đź‘‹

Day 3 of actually writing these devblogs instead of just thinking “yeah I’ll do it tomorrow”. Let’s goooo!

Remember back in Devblog #1 when I said “lol I’ll just split everything into proper inheritance and resources later”? Yeah. That decision just paid for my entire life. Today I built an honest-to-god ARPG crafting economy in like 8 hours because everything was already cleanly separated. Past-me deserves a medal and a strong drink.

Behold, the new royal family of chaos crafting:

  • Full Prefix/Suffix system with hard 3/3 limits (implicits correctly eat slots now)
  • Smart ItemData that knows exactly how many slots are already taken by its base stats
  • Standalone CraftingService autoload that handles all the gambling (Exalted, Chaos, Essence logic fully in)
  • Duplicate protection so you can’t roll +Attack twice like a filthy casual
  • THE RECOMBINATOR – Merge tab is now a terrifying lottery where you sacrifice two children to maybe get a god

HERES THE BORING BASE SWORDS , I KNOW THAT LOOKS BORING !!!!


The Recombinator is peak gambling brain rot:

  • Every stat from BOTH items (base + crafted) gets thrown into a giant pool
  • Identical stats get SUMMED (two +50 P.Attack = one juicy +100 P.Attack)
  • Then the system randomly picks winners until it hits 3P/3S
  • Merge two similar items = almost guaranteed god roll
  • Merge random garbage = you now own a level 5 dagger with +300 Mana Regen and nothing else


Modify tab also got the glow-up:

  • Crystals = add one guaranteed new affix (no duplicates)
  • Essences = reroll values but keep the exact affix count
  • Ores = full Chaos Orb wipe-and-reroll (pray you brick it less)

LETS START MODIFYING


BOOM!


NOW SKIP I MADE SECOND ITEM LETS MERGE



AND BOOOM!!!


UI is no longer lying to your face:

  • Pause menu now shows full hypothetical stat preview when you hover an item (green = upgrade, red = cope)
  • Forge shows clean Prefix/Suffix headers with base stats properly grouped
  • Everything updates live because PlayerManager finally learned how to simulate equipment without committing to it

HERES THE NEW INVENTORY MENU


Biggest bugs defeated today:

  • Fixed the “5-line curse” – items can actually hit 6/6 now because base implicits are correctly counted
  • No more rolling the same affix twice (CraftingService now bans anything that already exists)
  • Merge no longer creates forbidden 7th lines of text

Next on the chopping block: elemental damage affixes, penetration, poison, chaos dots, and probably a crafting currency that corrupts items for mirror-tier rolls. You know, normal Tuesday stuff.

Still debating whether I’m legally allowed to add a currency that has a 1% chance to instantly delete the item. Asking for a friend.

That’s it for today! Short, sweet, and full of violence against bad RNG.

Tomorrow: probably adding so many damage types the stat screen needs its own scrollbar.

See you in the next one~ ✌️ (Now back to pretending I know what I’m doing)

update v0.0.06 will drop real soon!!!

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