<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>BOUND FOR TIDES Devlog - itch.io</title><link>https://bound-for-tides.itch.io/b4t</link><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1500312/update-022-keybinding-config-added-teleport-scroll-and-many-more</guid><title>UPDATE 0.2.2 (Keybinding config added , TELEPORT SCROLL and many more)</title><link>https://bound-for-tides.itch.io/b4t/devlog/1500312/update-022-keybinding-config-added-teleport-scroll-and-many-more</link><pubDate>Sun, 26 Apr 2026 12:18:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey adventurers and code goblins! 👋 Heres the list of new features and updated features keyboard binding config teleporter scrolls to travel back to town anytime savemanager now saves data for inve...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1498864/update-v021phantomstrike-skill-rework</guid><title>UPDATE V0.2.1(PHANTOMSTRIKE SKILL REWORK)</title><link>https://bound-for-tides.itch.io/b4t/devlog/1498864/update-v021phantomstrike-skill-rework</link><pubDate>Fri, 24 Apr 2026 23:21:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey adventurers and code goblins! 👋 5 things changed -phantom strike (REWORK) -phantomstrike modifier&quot;fatal blow&quot; got a small change -teleport(no longer needs weapons to cast) -dash(no longer needs...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1498580/update-021quite-a-few-features</guid><title>UPDATE 0.2.1(quite a few features)</title><link>https://bound-for-tides.itch.io/b4t/devlog/1498580/update-021quite-a-few-features</link><pubDate>Fri, 24 Apr 2026 17:45:25 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2ODc5ODE2LnBuZw==/400x224%23c/KRVOPA.png"/><p>Hey adventurers and code goblins! 👋 Heres everything this patch includes skills QoL Cast skills by holding down left click or the skill binding TOWN STASH STORAGE You can now store up to 200 loot d...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1497546/update-v-020-quite-a-few-things-done-here</guid><title>UPDATE v 0.2.0 (quite a few things done here)</title><link>https://bound-for-tides.itch.io/b4t/devlog/1497546/update-v-020-quite-a-few-things-done-here</link><pubDate>Thu, 23 Apr 2026 15:25:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey adventurers and code goblins! 👋 Thanks to the feedback, i managed to find a few overlooked bugs ! Heres everything this update includes INVENTROY QoL Added notification counts to each tab that...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1496952/devlog-v011-qol-skilltree-features</guid><title>DEVLOG V0.1.1 QoL skilltree features</title><link>https://bound-for-tides.itch.io/b4t/devlog/1496952/devlog-v011-qol-skilltree-features</link><pubDate>Wed, 22 Apr 2026 20:46:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Guys this is a quick extra update what was added RESET SKILLTREE at any time of your game progress you will regain skill points, but wont regain souls, so keep hunting! auto invest when key is held do...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1496633/playtest-announcement-122-days-of-rebuilding</guid><title>Playtest Announcement (122 Days of Rebuilding)</title><link>https://bound-for-tides.itch.io/b4t/devlog/1496633/playtest-announcement-122-days-of-rebuilding</link><pubDate>Wed, 22 Apr 2026 15:35:54 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2ODQwNTk3LnBuZw==/400x224%23c/hnXWsH.png"/><p>Hey adventurers and code goblins! 👋 I am glad to announce a new playtest. I’ve spent the last 122 days completely breaking my old game apart and rebuilding everything—including nearly all the a...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1165085/devblog-16-13-days-later-the-high-res-journey-continues-and-opentoonz-changed-everything</guid><title>Devblog #16: 13 Days Later – The High-Res Journey Continues (And OpenToonz Changed Everything)</title><link>https://bound-for-tides.itch.io/b4t/devlog/1165085/devblog-16-13-days-later-the-high-res-journey-continues-and-opentoonz-changed-everything</link><pubDate>Sun, 21 Dec 2025 19:10:28 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0NjYxNzgxLnBuZw==/400x224%23c/S5uTG2.png"/><p>Hey adventurers and code goblins! 👋 Day 36 (yeah, time flies when you&#039;re buried in animation software). 13 days ago I said &quot;2–3 weeks&quot; for the big high-res public build. We&#039;re not there yet, but...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1137189/devblog-14-pixel-art-vs-high-res-the-unfair-fight</guid><title>​Devblog #14: Pixel Art vs High-Res – The Unfair Fight</title><link>https://bound-for-tides.itch.io/b4t/devlog/1137189/devblog-14-pixel-art-vs-high-res-the-unfair-fight</link><pubDate>Mon, 08 Dec 2025 11:52:08 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0NDUyMDMzLnBuZw==/400x224%23c/%2FbHC%2BJ.png"/><p>Hey adventurers and code goblins! 👋 Day 23 – I just ran the most lopsided stress test imaginable and the results are hilarious. I decided to pit the old pixel-art build against the new high-res v...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1133412/devblog-13-i-just-backhanded-pixel-art-vram-into-oblivion-13-mb-16-mb-and-it-looks-10x-better</guid><title>Devblog #13: I Just Backhanded Pixel-Art VRAM Into Oblivion (13 MB → 1.6 MB… and it looks 10X better)</title><link>https://bound-for-tides.itch.io/b4t/devlog/1133412/devblog-13-i-just-backhanded-pixel-art-vram-into-oblivion-13-mb-16-mb-and-it-looks-10x-better</link><pubDate>Thu, 04 Dec 2025 09:55:04 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0MzkwNDcyLmpwZw==/400x224%23c/vepZ8L.jpg"/><p>Hey adventurers and code goblins! 👋 Day 15 of actually writing these instead of disappearing into the void. Sorry for the 4-day radio silence – I haven’t touched a single line of code and my br...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1128404/devblog-12-i-snapped-and-the-124-frame-player-sheet-is-dead-no-more</guid><title>Devblog #12: I Snapped (And the 124-Frame Player Sheet Is Dead &quot;NO MORE&quot;)</title><link>https://bound-for-tides.itch.io/b4t/devlog/1128404/devblog-12-i-snapped-and-the-124-frame-player-sheet-is-dead-no-more</link><pubDate>Sat, 29 Nov 2025 10:00:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0MzA0MzE5LmpwZw==/400x224%23c/kPmBoU.jpg"/><p>Hey adventurers and code goblins! 👋 Day 11 of actually writing these instead of just thinking “yeah tomorrow”. Let’s goooo! Today there is exactly zero new code, zero new mechanics, zero bug...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1127530/devblog-11-death-now-actually-punishes-you-i-made-infinite-poison-stacks-that-dont-murder-your-fps</guid><title>Devblog #11: Death Now Actually Punishes You + I Made Infinite Poison Stacks That Don’t Murder Your FPS</title><link>https://bound-for-tides.itch.io/b4t/devlog/1127530/devblog-11-death-now-actually-punishes-you-i-made-infinite-poison-stacks-that-dont-murder-your-fps</link><pubDate>Fri, 28 Nov 2025 16:30:52 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0MjkzMzAyLnBuZw==/400x224%23c/J5fAoa.png"/><p>Hey adventurers and code goblins! 👋 Day 10 of actually writing these instead of just thinking “yeah tomorrow”. Let’s goooo! Today was one of those rare days where two completely different sys...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1126394/devblog-10-the-elemental-quartet-is-done-mechanically-inventory-finally-got-strict</guid><title>Devblog #10: The Elemental Quartet Is Done (Mechanically) + Inventory Finally Got Strict</title><link>https://bound-for-tides.itch.io/b4t/devlog/1126394/devblog-10-the-elemental-quartet-is-done-mechanically-inventory-finally-got-strict</link><pubDate>Thu, 27 Nov 2025 15:57:20 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0Mjc4Mzk0LmpwZw==/400x224%23c/QvYRtc.jpg"/><p>Hey adventurers and code goblins! 👋 Day 9 of actually writing these instead of just thinking “yeah tomorrow”. Let’s goooo! Today the elemental family is officially complete on the code side...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1125676/devblog-8-the-big-pre-launch-checkpoint-0006-is-getting-close</guid><title>Devblog #8: The Big Pre-Launch Checkpoint (0.0.06 Is Getting Close)</title><link>https://bound-for-tides.itch.io/b4t/devlog/1125676/devblog-8-the-big-pre-launch-checkpoint-0006-is-getting-close</link><pubDate>Wed, 26 Nov 2025 21:38:33 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0MjY3NDU1LmpwZw==/400x224%23c/Ap6NCi.jpg"/><p>Hey adventurers and code goblins! 👋 Still Day 7 of actually writing these instead of just thinking “yeah I’ll do it tomorrow”. Let’s goooo! (Yes, two posts in one day, my keyboard is on fir...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1125450/devblog-7-damage-numbers-finally-look-like-a-real-game-and-lightning-got-its-yellow-glow</guid><title>Devblog #7: Damage Numbers Finally Look Like a Real Game (And Lightning Got Its Yellow Glow)</title><link>https://bound-for-tides.itch.io/b4t/devlog/1125450/devblog-7-damage-numbers-finally-look-like-a-real-game-and-lightning-got-its-yellow-glow</link><pubDate>Wed, 26 Nov 2025 17:19:09 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0MjYzNzc3LmpwZw==/400x224%23c/HvGqp0.jpg"/><p>Hey adventurers and code goblins! 👋 Day 7 of actually writing these devblogs instead of just thinking “yeah I’ll do it tomorrow”. Let’s goooo! Today was “goodbye ugly debug Labels forever...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1124514/devblog-6-lightning-swords-are-in-and-they-actually-chain-and-i-finally-won-against-godot</guid><title>Devblog #6: Lightning Swords Are In And They Actually Chain (And I Finally Won Against Godot)</title><link>https://bound-for-tides.itch.io/b4t/devlog/1124514/devblog-6-lightning-swords-are-in-and-they-actually-chain-and-i-finally-won-against-godot</link><pubDate>Tue, 25 Nov 2025 16:52:30 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0MjQ4NTk5LmpwZw==/400x224%23c/xeZFsT.jpg"/><p>Hey adventurers and code goblins! 👋 Day 6 of actually writing these devblogs instead of just thinking “yeah I’ll do it tomorrow”. Let’s goooo! Today was supposed to be “knock out all four...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1123375/devblog-5-the-visual-glow-up-surprise-elemental-swords-they-finally-look-right</guid><title>Devblog #5: The Visual Glow-Up + Surprise Elemental Swords (They Finally Look Right)</title><link>https://bound-for-tides.itch.io/b4t/devlog/1123375/devblog-5-the-visual-glow-up-surprise-elemental-swords-they-finally-look-right</link><pubDate>Mon, 24 Nov 2025 15:14:57 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0MjMxNDE0LmpwZw==/400x224%23c/OtHej6.jpg"/><p>Hey adventurers and code goblins! 👋 Day 5 of actually writing these devblogs instead of just thinking “yeah I’ll do it tomorrow”. Let’s goooo! Today was supposed to be pure coding, but the...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1122171/devblog-4-i-added-rng-consequences-to-the-synthesizer-and-now-everyone-will-hate-me-worth-it</guid><title>Devblog #4: I Added RNG Consequences to the Synthesizer And Now Everyone Will Hate Me (Worth It)</title><link>https://bound-for-tides.itch.io/b4t/devlog/1122171/devblog-4-i-added-rng-consequences-to-the-synthesizer-and-now-everyone-will-hate-me-worth-it</link><pubDate>Sun, 23 Nov 2025 10:57:10 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0MjA5MTY0LmpwZw==/400x224%23c/MtyEaC.jpg"/><p>Hey adventurers and code goblins! 👋 Day 4 of actually writing these devblogs instead of just thinking “yeah I’ll do it tomorrow”. Let’s goooo! Remember yesterday when I promised more stats?...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1121516/devblog-3-i-accidentally-turned-my-game-into-path-of-exile-send-help</guid><title>Devblog #3: I Accidentally Turned My Game Into Path of Exile (Send Help)</title><link>https://bound-for-tides.itch.io/b4t/devlog/1121516/devblog-3-i-accidentally-turned-my-game-into-path-of-exile-send-help</link><pubDate>Sat, 22 Nov 2025 14:16:00 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0MTk1Nzk1LmpwZw==/400x224%23c/IjbBgB.jpg"/><p>Hey adventurers and code goblins! 👋 Day 3 of actually writing these devblogs instead of just thinking “yeah I’ll do it tomorrow”. Let’s goooo! Remember back in Devblog #1 when I said “lol...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1120364/dev-blog-2-the-smith-menu-finally-works-and-didnt-explode-yet</guid><title>Dev blog #2: The Smith Menu Finally Works (And Didn’t Explode... Yet)</title><link>https://bound-for-tides.itch.io/b4t/devlog/1120364/dev-blog-2-the-smith-menu-finally-works-and-didnt-explode-yet</link><pubDate>Fri, 21 Nov 2025 13:58:40 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0MTgyMjQ0LmpwZw==/400x224%23c/o4Q2L6.jpg"/><p>Hey adventurers and code goblins! 👋 Day 2 of actually writing these devlogs instead of just thinking “yeah I’ll do it tomorrow”. Let’s goooo! Today I finally tamed the smithing menu beast...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1113520/patch-v-0005-godot-game-dev</guid><title>patch v 0.0.0.5  (GODOT GAME DEV)</title><link>https://bound-for-tides.itch.io/b4t/devlog/1113520/patch-v-0005-godot-game-dev</link><pubDate>Fri, 14 Nov 2025 15:19:39 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0MDgyMDU1LnBuZw==/400x224%23c/naCseX.png"/><p>HERE WE GO YET ANOTHER UPDATE v0.0.05 -skills now cost godsbane to unlock and souls to upgrade (SHOP) -shop menu , now has the option to purchase and sell at bulk instead of mass clicking to stock up...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1110552/quick-fix-v-00041</guid><title>QUICK FIX v 0.0.0.4.1</title><link>https://bound-for-tides.itch.io/b4t/devlog/1110552/quick-fix-v-00041</link><pubDate>Tue, 11 Nov 2025 15:19:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Here we go again this update fixed a massive issue i was facing and only today picked up since i am new to programming with Godot ,and doing web exports i made some critical system architectural mista...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1109435/patch-v-0004</guid><title>Patch V 0.0.0.4</title><link>https://bound-for-tides.itch.io/b4t/devlog/1109435/patch-v-0004</link><pubDate>Mon, 10 Nov 2025 15:08:58 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0MDIyNTAxLnBuZw==/400x224%23c/5dJyfR.png"/><p>HERE WE GO ANOTHER DEV LOG AND UPDATE!!! finished -added player dash state -added throwable objects (soon destructible) -added first test boss phase 2 first mechanic (soon will have more) -linked up a...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1106449/v-0003-update</guid><title>V 0.0.0.3 UPDATE</title><link>https://bound-for-tides.itch.io/b4t/devlog/1106449/v-0003-update</link><pubDate>Fri, 07 Nov 2025 15:52:05 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIzOTc1MzEyLnBuZw==/400x224%23c/wVc%2FzQ.png"/><p>HERE WE GO V0.0.0.3 IS NOW PREPARED This updates main focus and accomplishment was (big in game performance increase) -removed 25% of autoloaders -reworked (save file system , dialog system , transiti...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1103956/update-1</guid><title>UPDATE 1!!</title><link>https://bound-for-tides.itch.io/b4t/devlog/1103956/update-1</link><pubDate>Tue, 04 Nov 2025 17:48:27 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIzOTM2ODY3LnBuZw==/400x224%23c/6PhDAu.png"/><p>HERE WE GO V0.0.0.2 Biggest change if made was not embedded play, because esc is needed to close inventory and so forth , plus the small sized version just looked horrible i have also fixed some bugs...</p>]]></description></item><item><guid>https://bound-for-tides.itch.io/b4t/devlog/1102814/first-playtest-v0001-prototype</guid><title>FIRST PLAYTEST v0.0.0.1   prototype</title><link>https://bound-for-tides.itch.io/b4t/devlog/1102814/first-playtest-v0001-prototype</link><pubDate>Mon, 03 Nov 2025 12:14:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I am super glad to announce i decided to start uploading my game , and doing weekly patch updates to show my progress until reaching a finished state this game is a side scroller , with 2 game modes ,...</p>]]></description></item></channel></rss>